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dc.contributor.advisorCadiao, Esperval Cezhar H.
dc.contributor.authorGates, Maria Doribie E.
dc.date.accessioned2026-07-14T00:03:18Z
dc.date.available2026-07-14T00:03:18Z
dc.date.issued2025-06
dc.identifier.citationGates, M. D. E. (2025). Examining the effectiveness of quizizz for undergraduate students' vocabulary development [Master's thesis, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertation and Theses PLUS.en
dc.identifier.urihttps://hdl.handle.net/20.500.14353/1142
dc.description.abstractThis study examined the effectiveness of implementing Quizizz, a gamified online learning tool, in developing vocabulary skills among second-year Thai university students at a public university in Thailand. This study employed a one-group pretest and posttest design, comprising 25 participants from the same class, all of whom were majoring in Biology for a Bachelor of Education and were selected through purposive sampling. Pretest and post-test assessments were used to assess the development of their vocabulary skills. The study aimed to determine whether Quizizz has a significant effect on the development of the participants' vocabulary skills. The results revealed a substantial improvement in students' vocabulary scores, as confirmed by the Wilcoxon Signed-Rank Test (Z = -4.377, p = 0.000), suggesting that Quizizz positively enhanced students' vocabulary acquisition. Additionally, the level of improvement among the students is evident in the rise in means and standard deviation, which have increased from (M = 30.04, SD = 6.61). The study's findings underscore the potential of Quizizz as an engaging and effective learning tool, with implications for curriculum design, teacher training, and students' overall development. Integrating gamified learning tools in vocabulary instruction can enhance student motivation, retention, and critical thinking skills, preparing them for academic and professional success.en
dc.format.extentxi, 106 p. : ill. (col.)en
dc.language.isoenen
dc.publisherWest Visayas State Universityen
dc.subjectQuizizzen
dc.subjecteffectivenessen
dc.subjectvocabulary developmenten
dc.subjectlearning stylesen
dc.subjectThai university studentsen
dc.subjectEnglish language teachingen
dc.subjectgamified learning toolen
dc.subjectvocabulary skillsen
dc.subjectvocabulary acquisitionen
dc.subjectvocabulary instructionen
dc.subjectlanguage pedagogyen
dc.subjecteducational applicationsen
dc.subjectvocabulary knowledgeen
dc.subject.lcshEnglish languageen
dc.subject.lcshVocabularyen
dc.subject.lcshEducational technologyen
dc.subject.lcshLanguage learningen
dc.subject.lcshEnglish language--Study and teaching--Foreign speakersen
dc.subject.lcshCollege studentsen
dc.subject.lcshGamification in Educationen
dc.subject.lcshComputers--Computer-assisted instructionen
dc.titleExamining the effectiveness of Quizizz for undergraduate students' vocabulary developmenten
dc.typeThesisen
dcterms.accessRightsLimited public accessen
thesis.degree.disciplineLanguage Teaching - Englishen
thesis.degree.grantorWest Visayas State Universityen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Arts in Educationen
dc.contributor.chairRosano, Daisy A.
dc.contributor.committeememberHerrera, Renato Jr. V.
dc.contributor.committeememberPaulino, Rex
dc.subject.sdgSDG 4 - Quality educationen


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