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dc.contributor.advisorFelimon, Rosemarie G.
dc.contributor.authorMaglasang, Yoln E.
dc.date.accessioned2024-08-14T01:40:55Z
dc.date.available2024-08-14T01:40:55Z
dc.date.issued2022-05
dc.identifier.citationMaglasang, Y. E. (2022). Gamifying formative assessment through quizizz and mathematics performance in modular distance learning. [Masters' thesis, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertations and Theses PLUS.en
dc.identifier.urihttps://hdl.handle.net/20.500.14353/593
dc.description.abstractThis research aimed to investigate the effect of gamifying formative assessment on students' performance in modular distance learning. Specifically, it aimed to examine the effectiveness of gamifying formative assessment through Quizizz on student performance, investigate the differences in the increase in students' performance between the class with and without the Quizizz-aided learning method and describe the students' responses to using Quizizz. The research was quasi-experiment with a Matching-Only Pretest-Posttest Control Group. The participants in this study were 60 10th grader students divided equally into experimental and control classes. The researcher made self-learning modules, and formative assessments through QUIZIZZ were included in the intervention during one month of the experiment. The objective performance test was validated by a panel of experts in mathematics education, and its reliability was tested using the split-half method based on the pilot testing among 40 grade 10 students, where Spearman-Brown Coefficient of Equal Length, o=0.898. The participants wrote their experiences in using Quizizz in their journals. Then, the Shapiro- Wilk test, Wilcoxon signed-rank test, and thematic analysis were used to analyze the data. Results showed that pretest performance of the students in both groups is below average and their posttest performance is average. The results also showed a significant difference before and after using Quizizz. Further, the experimental and control groups were significantly different in post-test performance. Those who used Quizizz had a significantly higher score. Thus, it can be concluded that Quizizz effectively improves mathematical performance. Moreover, students provided both positive and negative responses in learning using Quizizz. It is then recommended that Quizizz may be embedded in instruction, especially in modular modality.en
dc.format.extentxvi, ill.(col.).en
dc.language.isoenen
dc.publisherWest Visayas State Universityen
dc.subjectMathematics performanceen
dc.subjectModular learningen
dc.subjectFormative assessmenten
dc.subjectQuizizz-aided learningen
dc.subjectGamified educational toolen
dc.subjectMathematics modular learningen
dc.subjectGame-based technology toolen
dc.subjectQuizizz online learning applicationen
dc.subjectInteractive gameen
dc.subjectQuiz gameen
dc.subjectInstructional gameen
dc.subjectDigital toolsen
dc.subjectGamified learningen
dc.subjectInteractive learningen
dc.subjectWeb-based gameen
dc.subjectStudents' self assessmenten
dc.subject.lcshMathematics--Study and teachingen
dc.subject.lcshMathematicsen
dc.subject.lcshGamificationen
dc.subject.lcshAcademic achievementen
dc.subject.lcshEducational gamesen
dc.subject.lcshAcademic achievement--Mathematicsen
dc.subject.lcshEducational games--Computer programsen
dc.titleGamifying formative assessment through Quizizz and Mathematics performance in modular distance learningen
dc.typeThesisen
dcterms.accessRightsLimited public accessen
thesis.degree.disciplineMathematicsen
thesis.degree.grantorWest Visayas State Universityen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Arts in Educationen
dc.contributor.chairSagge, Roberto Jr., G.
dc.contributor.committeememberBelarga, Alona M.
dc.contributor.committeememberEncio, Kim Jay C.


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