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Classroom game-on: A gamified computer programming tool for information technology students

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WVSU-M-COE-MTH-2023-GuinanaoGO.OCR.pdf (717.9Kb)
Date
2023-05
Author
Guinanao, Gienelle O.
Geographic name
Occidental Mindoro TGN
Thesis Adviser
Sansolis, Evans B.
Committee Chair
Elijorde, Frank I.
Committee Members
Cabacas, Regin A.
Secondes, Arnel N.
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Abstract
This study examines the effectiveness of a gamified approach in teaching JavaScript programming logic compared to a traditional approach. A web-based game application, Classroom Game-On, was developed to incorporate gamification techniques for teaching programming concepts. Results indicated that the gamified approach significantly improved student performance, highlighting its potential as an engaging and effective instructional method. Recommendations include conducting larger-scale replications to validate the findings across diverse populations and further exploring the impact of cultural and social factors on the acceptance and success of gamified approaches in programming education. These findings contribute to advancing educational strategies and informing the development of interactive and immersive learning environments in programming instruction.
Contributes to SDGs
SDG 9 - Industry, innovation and infrastructure
URI
https://hdl.handle.net/20.500.14353/803
Recommended Citation
Guinanao, G.O. (2023). Classroom game-on: a gamified computer programming tool for information technology students. [Masters' Thesis, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertation and Theses PLUS.
Type
Thesis
Keywords
Gamification JavaScript Programming Gamified approach Traditional approach Game application Web-based Techniques Student Performance Survey Interview Pre-test Post-test Algorithm Classroom management Web browser Game design Game development Code Program
Subject
Gamification OCLC - FAST (Faceted Application of Subject Terminology) Web applications OCLC - FAST (Faceted Application of Subject Terminology) JavaScript (Computer program language) OCLC - FAST (Faceted Application of Subject Terminology) Logic programming OCLC - FAST (Faceted Application of Subject Terminology) Students OCLC - FAST (Faceted Application of Subject Terminology) Performance OCLC - FAST (Faceted Application of Subject Terminology) Interviews OCLC - FAST (Faceted Application of Subject Terminology) Surveys OCLC - FAST (Faceted Application of Subject Terminology) Web (Game) OCLC - FAST (Faceted Application of Subject Terminology) Browsers (Computer programs) OCLC - FAST (Faceted Application of Subject Terminology) Classroom management OCLC - FAST (Faceted Application of Subject Terminology) Algorithms OCLC - FAST (Faceted Application of Subject Terminology) Games--Design and construction OCLC - FAST (Faceted Application of Subject Terminology) Ciphers OCLC - FAST (Faceted Application of Subject Terminology)
Degree Discipline
Information Technology
Degree Name
Master in Information Technology
Degree Level
Masters
Physical Description
xiv, 178 p. : ill. (col.).
Collections
  • 2. Master's Theses [126]

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