Show simple item record

dc.contributor.advisorSansolis, Evans B.
dc.contributor.authorGuinanao, Gienelle O.
dc.coverage.spatialOccidental Mindoroen
dc.date.accessioned2025-05-15T09:21:40Z
dc.date.available2025-05-15T09:21:40Z
dc.date.issued2023-05
dc.identifier.citationGuinanao, G.O. (2023). Classroom game-on: a gamified computer programming tool for information technology students. [Masters' Thesis, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertation and Theses PLUS.en
dc.identifier.urihttps://hdl.handle.net/20.500.14353/803
dc.description.abstractThis study examines the effectiveness of a gamified approach in teaching JavaScript programming logic compared to a traditional approach. A web-based game application, Classroom Game-On, was developed to incorporate gamification techniques for teaching programming concepts. Results indicated that the gamified approach significantly improved student performance, highlighting its potential as an engaging and effective instructional method. Recommendations include conducting larger-scale replications to validate the findings across diverse populations and further exploring the impact of cultural and social factors on the acceptance and success of gamified approaches in programming education. These findings contribute to advancing educational strategies and informing the development of interactive and immersive learning environments in programming instruction.en
dc.format.extentxiv, 178 p. : ill. (col.).en
dc.language.isoenen
dc.subjectGamificationen
dc.subjectJavaScripten
dc.subjectProgrammingen
dc.subjectGamified approachen
dc.subjectTraditional approachen
dc.subjectGame applicationen
dc.subjectWeb-baseden
dc.subjectTechniquesen
dc.subjectStudenten
dc.subjectPerformanceen
dc.subjectSurveyen
dc.subjectInterviewen
dc.subjectPre-testen
dc.subjectPost-testen
dc.subjectAlgorithmen
dc.subjectClassroom managementen
dc.subjectWeb browseren
dc.subjectGame designen
dc.subjectGame developmenten
dc.subjectCodeen
dc.subjectProgramen
dc.subject.lcshGamificationen
dc.subject.lcshWeb applicationsen
dc.subject.lcshJavaScript (Computer program language)en
dc.subject.lcshLogic programmingen
dc.subject.lcshStudentsen
dc.subject.lcshPerformanceen
dc.subject.lcshInterviewsen
dc.subject.lcshSurveysen
dc.subject.lcshWeb (Game)en
dc.subject.lcshBrowsers (Computer programs)en
dc.subject.lcshClassroom managementen
dc.subject.lcshAlgorithmsen
dc.subject.lcshGames--Design and constructionen
dc.subject.lcshCiphersen
dc.titleClassroom game-on: A gamified computer programming tool for information technology studentsen
dc.typeThesisen
dcterms.accessRightsLimited public accessen
thesis.degree.disciplineInformation Technologyen
thesis.degree.grantorWest Visayas State Universityen
thesis.degree.levelMastersen
thesis.degree.nameMaster in Information Technologyen
dc.contributor.chairElijorde, Frank I.
dc.contributor.committeememberCabacas, Regin A.
dc.contributor.committeememberSecondes, Arnel N.
dc.subject.sdgSDG 9 - Industry, innovation and infrastructureen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record