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Classroom game-on: A gamified computer programming tool for information technology students
dc.contributor.advisor | Sansolis, Evans B. | |
dc.contributor.author | Guinanao, Gienelle O. | |
dc.coverage.spatial | Occidental Mindoro | en |
dc.date.accessioned | 2025-05-15T09:21:40Z | |
dc.date.available | 2025-05-15T09:21:40Z | |
dc.date.issued | 2023-05 | |
dc.identifier.citation | Guinanao, G.O. (2023). Classroom game-on: a gamified computer programming tool for information technology students. [Masters' Thesis, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertation and Theses PLUS. | en |
dc.identifier.uri | https://hdl.handle.net/20.500.14353/803 | |
dc.description.abstract | This study examines the effectiveness of a gamified approach in teaching JavaScript programming logic compared to a traditional approach. A web-based game application, Classroom Game-On, was developed to incorporate gamification techniques for teaching programming concepts. Results indicated that the gamified approach significantly improved student performance, highlighting its potential as an engaging and effective instructional method. Recommendations include conducting larger-scale replications to validate the findings across diverse populations and further exploring the impact of cultural and social factors on the acceptance and success of gamified approaches in programming education. These findings contribute to advancing educational strategies and informing the development of interactive and immersive learning environments in programming instruction. | en |
dc.format.extent | xiv, 178 p. : ill. (col.). | en |
dc.language.iso | en | en |
dc.subject | Gamification | en |
dc.subject | JavaScript | en |
dc.subject | Programming | en |
dc.subject | Gamified approach | en |
dc.subject | Traditional approach | en |
dc.subject | Game application | en |
dc.subject | Web-based | en |
dc.subject | Techniques | en |
dc.subject | Student | en |
dc.subject | Performance | en |
dc.subject | Survey | en |
dc.subject | Interview | en |
dc.subject | Pre-test | en |
dc.subject | Post-test | en |
dc.subject | Algorithm | en |
dc.subject | Classroom management | en |
dc.subject | Web browser | en |
dc.subject | Game design | en |
dc.subject | Game development | en |
dc.subject | Code | en |
dc.subject | Program | en |
dc.subject.lcsh | Gamification | en |
dc.subject.lcsh | Web applications | en |
dc.subject.lcsh | JavaScript (Computer program language) | en |
dc.subject.lcsh | Logic programming | en |
dc.subject.lcsh | Students | en |
dc.subject.lcsh | Performance | en |
dc.subject.lcsh | Interviews | en |
dc.subject.lcsh | Surveys | en |
dc.subject.lcsh | Web (Game) | en |
dc.subject.lcsh | Browsers (Computer programs) | en |
dc.subject.lcsh | Classroom management | en |
dc.subject.lcsh | Algorithms | en |
dc.subject.lcsh | Games--Design and construction | en |
dc.subject.lcsh | Ciphers | en |
dc.title | Classroom game-on: A gamified computer programming tool for information technology students | en |
dc.type | Thesis | en |
dcterms.accessRights | Limited public access | en |
thesis.degree.discipline | Information Technology | en |
thesis.degree.grantor | West Visayas State University | en |
thesis.degree.level | Masters | en |
thesis.degree.name | Master in Information Technology | en |
dc.contributor.chair | Elijorde, Frank I. | |
dc.contributor.committeemember | Cabacas, Regin A. | |
dc.contributor.committeemember | Secondes, Arnel N. | |
dc.subject.sdg | SDG 9 - Industry, innovation and infrastructure | en |
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2. Master's Theses [126]