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dc.contributor.advisorDequilla, Ma. Asuncion Christine V.
dc.contributor.authorSiosan, Rosie Jane P.
dc.date.accessioned2025-04-24T07:09:26Z
dc.date.available2025-04-24T07:09:26Z
dc.date.issued2019-05
dc.identifier.citationSiosan, R. J. P. (2019). Gamification: a pedagogical tool in MTBMLE for early childhood learners. [Doctoral Dissertation, West Visayas State University]. WVSU Institutional Repository and Electronic Dissertation and Theses PLUS.en
dc.identifier.urihttps://hdl.handle.net/20.500.14353/788
dc.description.abstractThis study aimed to design, develop and evaluate an Interactive Word Game on the level of acceptability of the system based on the criteria on content, instructional quality, technical quality, presentation and organization and accuracy and up-to-datedness of information. The Analysis, Design, Development, Implementation, Evaluation (ADDIE) Model was used in the development of this study. Analysis of the context was made prior to the designing of the interactive word game through an analysis of the curriculum content, ICT landscape, Teacher's ICT Needs Assessment, Parent's Assessment of their Child's Use of Digital Devices and Learner's Use of Mobile Phone. Data from the analysis and stages stipulated in the SDLC model were used in the development of the interactive word game named iTudlo and validated by experts. The effect in the implementation of the word game showed that there is a significant difference in the spelling skills of the pupils as indicated in the higher mean score of the posttest after pupils' exposure to iTudlo. Furthermore, the evaluation of the Interactive word game resulted in a Very Acceptable rating from the IT Experts. Moreover, the iTudlo was observed to be effective in providing pupils with a fun learning material and a gamified classroom based on the results of the Focus Group Discussion. With the positive evaluation of the application, iTudlo as a tool is not devoid of possible enhancements.en
dc.format.extentxix, 267 p. ; ill. (col.).en
dc.language.isoenen
dc.subjectMTBMLE (Mother Tongue-Based Multilingual Education)en
dc.subjectEarly childhood learnersen
dc.subjectPedagogical toolen
dc.subjectInteractive word gameen
dc.subjectMobile learningen
dc.subjectManipulative gameen
dc.subjectiTudloen
dc.subjectPedagogical strategyen
dc.subject.lcshGamificationen
dc.subject.lcshEarly childhood educationen
dc.subject.lcshEducational technologyen
dc.subject.lcshMobile communication systems in educationen
dc.subject.lcshMobile-assisted language learningen
dc.subject.lcshTeaching--Aids and devicesen
dc.subject.lcshGame-based learningen
dc.titleGamification: A pedagogical tool in MTBMLE for early childhood learnersen
dc.typeDissertationen
dcterms.accessRightsLimited public accessen
thesis.degree.disciplineCurriculum Developmenten
thesis.degree.grantorWest Visayas State Universityen
thesis.degree.levelDoctoralen
thesis.degree.nameDoctor of Philosophy in Educationen
dc.contributor.chairRosano, Daisy A.
dc.contributor.committeememberArellano, Elvira L.
dc.contributor.committeememberDe Castro, Joel T.
dc.contributor.committeememberBilbao, Purita P.
dc.subject.sdgSDG 4 - Quality educationen


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